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SJZWEISHEN

RULES & PRACTICE

How to Play War

Play War ↗

Game guide · SJZWEISHEN

Learn your way around War

Check the rule below as you play. Win both face-up cards with the higher rank and try to collect the whole deck. Try the rule on the board, then read the next instruction. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

One thing to notice as you play

Check the rule below as you play. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Start a new round when you are ready to try again.

What the game asks you to do

The example and rules describe the same game you can play above. Win both face-up cards with the higher rank and try to collect the whole deck.

The order of play

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

How to use the controls

Begin with the basic rule, then follow the result of your action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Start a new round when you are ready to try again.

Follow the example

Take a moment to check the current turn. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The game area remains available above the explanation.

Check this before moving on

Read the position before choosing your next action. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Keep the goal in mind before your next move.

Answers about the rules and controls

During a round, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. The controls work with mouse or touch.

How do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The game is played locally in your browser.

Can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Use the labelled controls for your next action.

On this page, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. No download or player account is required.

When I start, what rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. No download or player account is required.

For this game, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. The game is played locally in your browser.

Is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. The game is played locally in your browser.

For this game, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. A new round resets the current game.

For this game, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. A new round resets the current game.

On this page, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. The controls work with mouse or touch.

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