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SJZWEISHEN

RULES & PRACTICE

How to Play Mastermind

Play Mastermind ↗

Game guide · SJZWEISHEN

Learn the rules of Mastermind

Check the rule below as you play. Deduce a hidden four-colour code within ten guesses, using exact and misplaced feedback. Try the rule on the board, then read the next instruction. The computer chooses four positions from six colours; repeated colours are allowed. Try the rule on the board, then read the next instruction.

Four positions, six colours and ten guesses, with repeated colours allowed. This is an independently coded free colour-code puzzle, not an official branded edition.

Try a more deliberate round

Begin with the basic rule, then follow the result of your action. Check guess records your attempt. Exact means correct colour and position; misplaced means correct colour in another position. Keep the goal in mind before your next move.

Understand the aim

Begin with the basic rule, then follow the result of your action. Deduce a hidden four-colour code within ten guesses, using exact and misplaced feedback. Start a new round when you are ready to try again.

From the start of a round

  1. The computer chooses four positions from six colours; repeated colours are allowed.
  2. Select a code position and then choose a colour. Fill all four positions.
  3. Check guess records your attempt. Exact means correct colour and position; misplaced means correct colour in another position.
  4. Each secret peg can match only one guess peg. Use the feedback to narrow the next guess.
  5. Find all four exact positions to win. After ten unsuccessful guesses the secret code is revealed.

Getting comfortable with the controls

Begin with the basic rule, then follow the result of your action. Tap one of four positions, then a labelled colour button. Numbers identify colours as well as the swatches. Press Check guess only when all slots are filled. Try the rule on the board, then read the next instruction.

See the idea in action

Read the position before choosing your next action. For secret 1,1,2,2 and guess 1,2,1,3, feedback is one exact and two misplaced. The extra 3 has no match. Try the rule on the board, then read the next instruction.

Keep this in mind

Use the controls beside the game rather than guessing the rules. Four misplaced matches do not mean four exact positions. Also, repeated colours must not be counted more times than they appear in the secret. The game area remains available above the explanation.

Read these answers for extra help

What is the aim of Mastermind?

Deduce a hidden four-colour code within ten guesses, using exact and misplaced feedback. You can start a new round from the game controls.

For this game, how do the controls work?

Tap one of four positions, then a labelled colour button. Numbers identify colours as well as the swatches. Press Check guess only when all slots are filled. Scores here do not represent cash or prizes.

On this page, can you show an example?

For secret 1,1,2,2 and guess 1,2,1,3, feedback is one exact and two misplaced. The extra 3 has no match. The worked example offers another way to follow the rule.

When I start, which mistake should I avoid?

Four misplaced matches do not mean four exact positions. Also, repeated colours must not be counted more times than they appear in the secret. No download or player account is required.

On this page, what rules and limits are used here?

Four positions, six colours and ten guesses, with repeated colours allowed. This is an independently coded free colour-code puzzle, not an official branded edition. The instructions above use these same rules.

For this game, how many people can play here?

Solo. This is local browser play, not internet matchmaking. Keep the current game state in view while applying this rule.

For this game, can the secret repeat a colour?

Yes. Any of the six colours can appear more than once. You can start a new round from the game controls.

When I start, what does misplaced mean?

The guessed colour appears in the secret but not at that position, after exact matches have been accounted for. The worked example offers another way to follow the rule.

Are colour numbers part of the rules?

They are labels for accessibility; the number and its colour refer to the same peg choice. The controls work with mouse or touch.

When I start, can I see the answer?

The answer is shown when you solve the code or use all ten guesses. No download or player account is required.

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