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SJZWEISHEN

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · SJZWEISHEN

Read before your next round of Declaration Practice

Begin with the objective. Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. For a calm first round, focus on one decision. Start a 10-question session. Read the visible rule label and wild rank, if shown. Take the next action only when the current step is clear.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Something to practise

Treat this as a chance to practise one rule. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. The same rule applies on a phone and on a computer.

Your objective

Check whether a complete 13-card hand can satisfy every declaration requirement. Take the next action only when the current step is clear. Keep the active rule in mind.

How a round unfolds

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

How your actions work

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. The same rule applies on a phone and on a computer. Use the rule sheet as a reference.

An example before you play

Example hand: J♠ 4♣ 6♥ 7♣ 9♥ 8♠ 4♥ 5♣ K♥ J♥ J♠ 8♣ 6♦. Wild rank 10. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Check the relevant controls before continuing.

Where a round can go wrong

Treat this as a chance to practise one rule. Do not judge only the best three cards; every remaining card matters. Use another round to revisit a decision.

Common questions

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Use the rule sheet as a reference. Check the relevant controls before continuing.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Treat this as a chance to practise one rule. Use another round to revisit a decision.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Keep the active rule in mind. The same rule applies on a phone and on a computer.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Look at the complete hand before deciding. Take the next action only when the current step is clear.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Work at your own pace. The same rule applies on a phone and on a computer.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Work at your own pace. The same rule applies on a phone and on a computer.

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